Dungeon Synth

ISSUE #219

On this, our second Friday of sacred October, I emerge from the mists with a misshapen bag dripping with some thick and unknown fluid. Lo, it is the ancient Genre Bag! Tonight, it is filled with a special new sound: Dungeon Synth.

Dungeon Synth is a genre perfectly named—not always the case when it comes to classifying music. Whatever it evokes to you, be it medieval folklore or roleplaying tables, you’re not far from the truth. It’s a style that landed in the 1990s, after the synthesizer’s manic dominance of the 80s had subsided and the instruments landed cheaply in the hands of undiscovered musicians.

Inspired by video games, film scores, the neoclassical darkwave of the goth era, and the burgeoning home electronica on the horizon, a genre fit for fantasy novels was born. Side-by-side with Witch House, it was revitalized in the 2010s, largely thanks to platforms like Bandcamp and a young generation of horror fans with endless catalogs of darker arts at their perpetually online fingertips.

I made my deep dive just a few weeks ago, and the atmosphere that Dungeon Synth has given the changing leaves has been deeply rewarding. By now, it’s blossomed into a wide and varied field, with sub-genres dubbed Winter Synth, Astral Synth, Comfy Synth, and more. This week, I gathered what I could of my favorites—mainly from the realms of Pumpkin Synth and Vampiric Dungeon—to give you nice ambience as you walk through the graves.


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Goth Almighty

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Nightwyrms